New version of the popular editor for working with textures. You just need to download and run this program. You do not need to install any files and add-ons yourself, everything is done for you. Comments:: 23 Download Completely Russified TXD workshop. Comments:: 66 Download Maybe someone will come in handy. If 1555 was used in gta3, that's a pretty old game, isn't it simply possible to use a better 32bit raw image format instead?Īsh_735 & Silent: I'd love to have you both post a proper bug report with examples, i've re-checked generated files with rwanalyse again, there are no issues, if you can point one out, i will fix it, if you had a problem with a very old or earlier versions then your info is outdated, as they are not appearing with current one.Models Textures Scripts sources Other resources. The Hero: Vice city PC would use 5 when DXT was unavailible, they actually have made a built-in decompressor + converter to create a img file with decompressed TXDs for such scenarios, if you used 16 but color depth, the game would generate 565 + 4444 format txds. Also hooked up RW errors to output me messages and oh boy, literally every TXD threw errors at me (didn't log them, so cannot quote them at the moment, sorry).Īctually the compatibility is not as good as you describe it, scaling changes in windows 8 did a terrible job, when you see for example img menu buttons with different font - those buttons are created and initialized EXACTLY the same as the txd menu side - no change among them, yet windows 8 / 10 renders them completely differently, the font problem IS scaling problem. TXD format has to be somehow broken in Workshop though, I remember encountering issues where textures beyond some arbitrary file size just stopped displaying correctly in the game. If microsoft craps on their own APIs every few years, they could have better backwards compatibility.įYI Windows backwards compatibility is excellent, if you're encountering issues like this (and they are not related to DirectDraw) then it's more than likely to be your own issue. The Hero: It supports uncompressed 5, at least in vice city mode (i'm not sure it will save them as 16 bit in sa version) - no 1555 sadly, i'm not sure why this would be even useful for? I see that windows 10 scaling has a serious problem with the tool, i can't do much as i don't have a windows 10 environment to test it, if microsoft craps on their own APIs every few years, they could have better backwards compatibility.ĭamage to modding my ass. I did not update the thread in a long time, but those who actually looked, there were like a dozen of so updates every few years on gtagarage, some of the bugs you are refering to probably already didn't exist for a while. The txds it generates when testing mipmaps were all verified to have correct header via rw analyse and it showed no problems, i've tried to verify files it generates also with g-txd but getting g-txd to even work is a pain in the ass. I haven't gotten any bug report like that properly sent to me, and i'm sure i'd read one if it was messaged to me i'd fix the problem (maybe even a decade ago ) i haven't received a PM on the forum since 2013 and no bug reports for years before that. Ash_735: i'll appreciate if you will make sort of proper bug report, refering to just header corruption and mipmap misidentification without examples and technical description is kinda empty rambling.
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